Game slate

Mobile anime games with clear hooks and strong visual identity.

The lineup centers on collectible, character-driven experiences that can support community energy, seasonal updates, and audience retention.

Arcana Vipers key art

Flagship title

Arcana Vipers

A competitive mobile card game built around anime duel fantasy, collectible deck identity, and big summon moments.

Players build elemental and archetype-driven decks, time their reactions, and unleash signature serpent spirits in quick but dramatic matches designed for ranked play and shareable replays.

  • Genre: Mobile trading card battler
  • Audience: Competitive anime card game fans
  • Core pillars: Deckbuilding, ranked duels, collectible summons
Neon Pulse key art

Companion title

Neon Pulse

A music-powered action game where performance charisma and stylish combat reinforce one another.

Short high-intensity sessions, event songs, and character costume drops give it the kind of ongoing pulse that plays well in a live mobile ecosystem.

  • Genre: Rhythm action
  • Audience: Performance-driven anime fans
  • Core pillars: Timing, spectacle, event cadence
Sky Relic Saga key art

Adventure title

Sky Relic Saga

A bright fantasy RPG with collectible heroes, exploration-driven progression, and sky-island worldbuilding.

The tone is optimistic and premium, with enough journey fantasy to support banner characters, region releases, and long-form progression without losing mobile readability.

  • Genre: Anime fantasy RPG
  • Audience: Party-building collectors
  • Core pillars: Exploration, team synergy, aspirational art

Banner-ready heroes

Each project has a cast and silhouette language that can support stores, ads, and event art.

F2P-aware loops

Design thinking is built around retention, onboarding, and repeat session value from the start.

Competitive depth where it matters

The flagship card battler gets the sharpest strategic ceiling without making the whole studio look one-note.